Big Horse Bug for VR and Blender ^w^
A downloadable asset pack for Windows, macOS, and Linux
!!make sure you have hai repository in vrc creative companion!! ^w^
!A lot of the information can be obtained in the .PDF!
you might get an error uploading with CGE or Normals not reading, required is Hai Prefabulous for VR ^w^
Hello hi y'all i hope ye like horse bugs XP
does contain nsfw stuff inside
Ill be uploading more documentation the rig uses auto rig pro, the files contain blender and vrc project files a
if any problems please respond to me, I am Revytea on Bsky and twitter you can DM or email at revovl@gmail.com
updates will come soon in about a few weeks mostly bugs that are found
clothes are bikini and shorts and a top right now, i really hope you like
polycount is 76,000, that includes clothes and everything,
does also contain a lot of jiggle X3
other things that are contained are weight sliders and body alterations, does also have a detailed maw
there is also a lot of set ups for easy color customization in blender and unity for all parts, can bake the textures from blender for the best results ^w^
anyways enjoy for now,
future content: most likely another set of clothes that would fit the masc variant more as well
also will get better images for other version
some fixes to announce
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Blend:
4.1.0 Changelog (12/18/2025):
- fixed texture retreival of 3rd clothing set
- fixed customization for 3rd clothing set
- fixed shapekeys not working with rig
4.0.0 Changelog (11/11/2025):
- Overhauled the entire rig and menu UI
- New Clothing: (Lingerie set) Bra, Panties, Armwear, Long socks, and Leggings
- Added breathing to rig menu
- Added cheek inflate to rig menu
- Reworked a bit of the masc/male variant weights
- Added Asymmetrical UV texturing support
- Updated documentation
3.1.0 Changelog (6/7/2025):
- Fixed major rig bug with rotations going haywire when doing a 180 of model base
3.0.0 Changelog:
- separated masc and femme body types with some inbetween sliders
- added export ready files
- fixed some shapekeys
- made textures relative to instead of packed in blend file
- added documentation
2.1.0 Changelog:
-fixed starting shapekey that shouldn't have been on
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VRC:
1.2.7 Changelog (12/18/2025) :
- Updated shader
- fixed some clipping issuees
- fixed masc cloth shapekey not working properly
1.2.3 Changelog (12/01/2025) :
-Fixed tail speeds
-lowered shader texture count (runs better on lower end gpu limitations)
-updated and optimized shaders
-Fixed alpha clipping for leggings (no more invisible cut ankles)
-Fixed eyelashes
1.2.1 Changelog (11/12/2025):
-Fixed alpha clipping on some shaders
1.2.0 Changelog (11/11/2025):
- New Clothing: (Lingerie set) Bra, Panties, Armwear, Long socks, and Leggings
- Added asymmetrical UV support and shaders
- Added more to masc/male variant and fixes to feel less as a tack on, as well as different clothing images to match body type in menu
- Shapekey fixes for masc/male variant
-reworked whole Gogoloco animation clips to fit rig properly (no more heavy clipping)
-reworked neck rotations
-reworked belly rotations
-updated shader: no more mip mapping alt fix and uv scaling to fix seams
-updated HSV values to clamp properly on clothes
- Updated documentation
1.1.2 Changelog:
-Fixed rotation of body
1.1.1 Changelog:
- Fixed Textures
1.1.0 Changelog:
- Added masc variant in package
- updated sdk and shaders
-cleaned up shader properties so custom ones are up top
- fixed fbt bug for some that inverted the root position
- fixed sps placement
- added hsv to clothes in game menu
- fixed ARKit eye tracking
- added documentation
1.0.3 Changelog:
-fixed override emotes
-tweaked clothing variables
1.0.2 Changelog:
- fixed nsfw toggle
- fixed some textures
1.0.1 Changelog:
- exposed some color properties that were accidently left as constant on a shader
- added 6 basic hand gesture emotes, double thumbs up, double open hand, etc
- fixed some pptr error, mostly is just annoying
- fixed rounded belly shapekeys
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $30 USD. You will get access to the following files:
Development log
- Big Bug Update!52 days ago
- HorseBug Blend File Updates 3.1.1Jun 08, 2025
- HorseBug Update V1.1.2Apr 07, 2025





Comments
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I have a couple questions if that's alright! Are there any plans for human-style d and bh toggles? I was a little disappointed upon finding out the available ones were the only options. Also, how do you change the finger and hoof colors? The custom color options shown in the documentation don't say what material those are on and I haven't been able to edit them at all, while every other custom color works perfectly fine.
EDIT: I bought the bundle and just got around to setting up my badger, really happy with the d on that one, would it be possible to get support for swapping over that part to the bug horse?
ill see about variant ones after i get my next model out that has a different type as well, finger and hoof colors ill look into it and see if i can change things around for next patch to make it easier
Its compatible with fbt? I've seen comments mentioning some problems...
Is there any demo versions available so I can test the fbt?
Oh?, if you need to contact me directly i can give a test version personally i am RevyTea on discord
Works fine on my end with fbt but could differ on setups. Ill think about making a world with test avatars sometime, i know with making digitigrade rigs can make it harder with feet with ik tracking and have made many workarounds to make it look good. ill be even testing a new rig system on my next model with digitigrade feet to see if i can perfect it
Is this avatar compatible with the quest? Or do I need to optimize it for Android myself?
it is not compatible without removing a lot of clothing options and physics, barebones might be doable since the scolipede without any clothes is 53,200 tris, model is heavy on polycount due to shapekeys driving a lot of size and really wanted it to look smooth without being too much, bone count being 208, there are also a lot of bones that are there for jiggle purposes, 50 of the bones however being redundant face bones until I evolve my entire workflow into an arkit workflow inside unity, model does include Arkit just need to setup emotes that way sometime instead of bone deformations.
there are 4 materials on the body itself, eyes, mouth, lashes, and body. they are not put entirely in an atlas due to easier customization for the user. they are however joined into one object. the shaders i use are custom built with ASE, out of controlled modularity for easy user customization
the clothing itself is singular objects put into sets, they are not joined together as each are singular toggles, the clothes are put in an atlas for each set
but yeah you are going to have to do quest by self in the meantime. it would be getting rid of specific clothes and idk what the user would want on that end.
If it doesn't take long, I'll see if i can make a variant on the side in January
Is there meant to be a Set 2?
no, so set 2 was meant to be the bikini but i just fit it in with set 1 along with texture set, renaming a lot of things just for fixing the name isnt as easy as it looks
I guess I could just set the name atleast in the radial to say set 2 even if all the variables and tags are listed as 3 just to reduce confusion in next patch or put the bikini labelled into it's own set as set 2
its activated with one of the masks on the shader, ill see if i can replicate it and fix
so i think i know what happened, you are going to have to make a new project and not override old, basically what is happening is the shader is registering an old alpha texture in place from a previous version when it is empty now
Did as you instructed and downloaded the latest version and it works flawlessly now. Thank you very much!
Hi, could you add a feature in the future that allows the avatar to gradually gain weight, something like a slider for inflation speed?
Ill definitely think about it for next update I've done something like that before on a commission so shouldn't be that hard to implement later, the new update I'm working on rn will come out Monday
+1 for this feature, I think that would be a really nice addition.
Hey, any news on the update? Curious to see what you have planned.
still finishing up comms list, it will be done when it's done which should be soon, either this month or next
Is this still the case?
very soon, finalizing and getting it all set for the weekend along with a render showcase
Its now going to be Monday, all that really needs to be done is packing files and finishing showcase render
Hello, has the update been postponed again? It seems like Monday has already passed.
Just wanted to say that I have been a huge fan of this avi. It's become one of my favorites, and is quite popular with my friends. Keep up the good work!
thank you
I hope you add a big preggo belly alt/key, because if if you can get a belly shape and potential size as big as this it would be just perfection!
https://x.com/SebsBlender/status/1755361903675654632
I saw some of the blendshapes have stuff for the KKVS already there, how do you get the animations working on it?
ill have to put some documentation on it or something, ill be updating in 2 weeks
I am very excited for this. Looking forward to the update!
I wanna press my face against that belly
same, i want to lay on it
i keep getting failed to upload with the error uploading avatar you do not own and i cant find a way to fix it
make sure you follow the documentation to the letter, that result can be part of missing repositories and packages, if any further problems you can dm me through twitter or bsky as Revyteachai
I just bought it an I am unable to get it to upload because it keeps giving me the error of "attempted to load the data for an avatar we do not own" I have everything installed. I am not sure how to fix this
OH? that's weird, should be able to get even the older build hai packages to work, if not, i mostly use ALCOM instead of VRCC, is very similar to creator companion except more stable IMO, message me if you still have problems
Since you said you used ALCOM, I decided to install it. And everything uploaded first try! Thank you so much! And thank you for the wonderful model!
no problem ^w^
There seems to be some kind of script that turns on when the avatar becomes active in game that causes the legs to misaligned.


In editor
Vs in game
Not sure how to fix or edit this.
it deals with how the avatar is read with how the rig is setup, vrc has default proxy animations that are read to put in position where it thinks things should be by default with how the humanoid rig is. one of the common problems with this is it doesn't do the best job with digitigrade rigs. overriding proxies are a shot in the dark if they work or not with unity being finnicky at times
if debugging the thing to look for is an animation with the name idle or stance, i have to find a better way in overriding them at times
what is playing right now is an animation loop of idle stand which usually is desktop vr
the script that usually pops up when in game mode is vrcfury unless talking about something else
in general though ill keep that on the list for the next big update
I bought it, but I don't know what repositories it needs
will be in the scolipede customization documentation pdf
i have an issue with getting the male version, when i clicked on the scolipede unity icon it gave me the female version but the male version is greyed out and it says a combo gesture expressions missing prefab.
it will be in documentation files but make sure that you have hai repository when installing packages, should be in scolipede customization documentation pdf, on the whole greyed out male version, all you have to do is inspector is to enable ScolepedeM which will be at top with a checkbox and disable the other
thank you, it works perfectly now
custom textures made with the SPP have weird seam lines in it? I used infinite dilation and everything :(
in unity sometimes distance based will be very sensitive and cause seams to appear based on lod, make sure to turn off mipmaps on the textures you bring in, especially color
I shrunk the islands(by origin) using blender and that fixed it :3c LOVING this avi! it's made my scolipede fursona dreams come true!
This avatar looks really pretty sadly while I was paying for it my computer crashed so the payment went through but I didn’t get the files, I can should proof of payment if it would be possible to get the files back?
oh? im on discord as RevyTea, if you can show proof of purchase i can lend files over to ya
thank you I’ll add you now and give the proof needed
In Unity, if I hide the clothing, the breasts are missing their front parts. How do I add those back in?
it is apart of the shader, there should be a parameter that says cloth1 or cloth, if the variable is 1, then change it to 0
Can you make a standalone mesh that is only nude with no clothing and no shaders?
oh?
yeah i wouldnt trust that one, site seems sketchy itself. any other distribution of my works besides itch.io is not me
Hello. I'm having a bit of texture issue. when I toggle NSF W a black Space appears in. making it look like the boobs have seams to where there connected
Ill see what i can do might be an issue with the mip maps of the alpha
ok i know the problem, patch will be out very soon
thank ya
Alright have sent update ^w^ hopefully works on your end
yuppers ^w^
I’m having issues with using full body. The feet work fine but the waist is very messed up. Any way to fix that?
try crouching a tad while doing fbt calculation and then can stand normally either way ill see what i can replicate of the problem to try to fix
heya im having a bit of problem with the sps for the donut
its off of where its suppose to be
quite a beautiful scolipede model
The kind of Scoliepede i've been wanting. :>
Okay, this model is absolutely wonderful. Been wanting a avi of this 'mon, and you've made me very happy!
thanks yo ^w^ im so happy people are enjoying it